
Riftbound Radiance Pull Rates Explained
One Radiance pull rate is published and the rest are not. The Ultimate Rare sits at roughly 0.025% of packs, and everything below it is currently an inference from earlier sets.
This guide separates the two clearly, because a pull-rate article that presents guesses as data is worse than one that admits the gap.
Radiance releases 23 October 2026 with 180 cards across 24-pack displays. The Ultimate figure comes from riftbound.gg; earlier-set rates come from our own rarities and pull rates guide.
What's in a pack
Every Radiance pack contains 14 cards in a fixed structure:
- 7 Commons
- 3 Uncommons
- 2 foil Rares or better
- 1 foil of any rarity
- 1 token slot
A booster display holds 24 packs. That means each box gives you 48 Rare-or-better slots and 24 foils, which is where every premium card in the set comes from.
The token slot carries Runes, alternate-art Runes and Radiance's new Bomb Tokens. Tokens sit outside the numbered 180-card set.
The one published rate
Radiance Ultimate Rare: approximately 0.025% of packs.
Converted into things you can act on:
| Measure | Figure |
|---|---|
| Packs per Ultimate | ~4,000 |
| Boxes per Ultimate (24 packs) | ~167 |
| Cases per Ultimate (6 boxes) | ~28 |
| Sealed cost at $120 MSRP per box | ~$20,000 |
It's a single card rather than a group, and no image of it has been published as of 1 October 2026. RiftCompare is tracking the set's reveals.
How that compares to Riftbound's only precedent
Radiance is the second set to include an Ultimate card. The first was Ultimate Baron Nashor in Unleashed, which Riot quoted at roughly 0.1% of packs, or about 1 in 1,000.
So the Radiance Ultimate is around four times scarcer than the only comparable card the game has printed.
That's the single most useful number in this guide. It tells you the tier is getting harder rather than becoming a routine chase slot, and Riot has said Ultimates will not appear in every set going forward.
The rates that have not been published
Riot has not released Radiance figures for Epic, Alternate Art, Showcase, Overnumber or Signature Overnumber.
What we do have is Origins, which is the most completely documented Riftbound set:
| Tier | Origins rate |
|---|---|
| Epic | ~1 per 4 packs |
| Alternate Art | ~2 per 24-pack box |
| Overnumber | ~1 per 3 boxes, about 1 in 72 packs |
| Signature Overnumber | ~1 per 720 packs, about 30 boxes |
Spiritforged was described in looser terms: more than six Epics and more than two special Alternate Art cards per 24-pack display, stated as averages rather than guarantees.
Vendetta's Crystal Rose SP cards were said to appear as often as other Alternate Art cards, with other premium rates unconfirmed in English sources. Community box-opening datasets such as TCG Talk's 168-pack Unleashed breakdown are the only large samples published so far.
Treat all of those as the shape of the market, not as Radiance numbers. Pack structure has stayed consistent across sets, which makes the comparison reasonable, but a consistent structure is not a published rate.
What 66 Showcase cards implies
Radiance has 66 Showcase cards across 180, which is just over a third of the set.
That ratio is the most useful signal we have for the achievable chase tier. With 48 Rare-or-better slots per box, a display should produce several Showcase cards, which is consistent with how Alternate Art behaved in Origins at roughly two per box.
Be careful with that inference. Showcase and Alternate Art are not necessarily the same treatment at the same rate, and nobody has published Radiance-specific numbers to confirm it.
How to read pull rates sensibly
Three things worth holding in mind whenever a rate is quoted.
Rates are averages, not schedules. A 1-in-4 Epic rate does not mean one Epic in every four packs. It means that across thousands of packs the ratio converges, and any individual box can run hot or cold.
Box-level rates hide variance. "Two Alternate Art per box" describes the average box. Plenty of boxes produce one, and plenty produce three.
Published rates are rounded. 0.025% is a clean number, which usually means it has been simplified for communication. The real figure sits somewhere near it.
That matters most at the top of the ladder. On a 1-in-4,000 card, variance dominates completely and the expected value calculation is the only thing that holds.
What this means if you're opening Radiance
The practical conclusions follow directly from the numbers.
- A box gives you 48 Rare-or-better slots. That's your realistic premium exposure
- Showcase cards are the achievable target, and the 66-card count supports collecting a few rather than all
- Overnumber is the stretch goal, at roughly one per three boxes in Origins terms
- The Ultimate Rare is not a goal. At 167 boxes per expected copy, buying it will always be cheaper than chasing it
- Expect your box to deviate from every rate above, because a single box is far too small a sample
For the buying side of this, our where to buy Riftbound guide covers retailers and launch scams, and our piece on Riftbound passing the tests most new TCGs fail covers whether the game's economics hold up.
How JK Index helps
We index the full Riftbound catalog with its own sold history, and we track each rarity and treatment separately rather than blending them.
Pull rates only mean something next to real prices. A 1-in-72 card and a 1-in-4,000 card are different propositions, and collapsing them into one average for a card name destroys both signals. You can browse earlier sets including Origins, Spiritforged, Unleashed and Vendetta, track what you own in your portfolio, or check listings on the marketplace.
The takeaway
Radiance has one published pull rate: the Ultimate Rare at roughly 0.025% of packs, or about 167 boxes per expected copy. Every other rate for this set is currently unpublished.
The comparison that matters is with Unleashed. Ultimate Baron Nashor sat at roughly 0.1%, so Radiance's Ultimate is about four times harder to find than the only other card of its kind.
FAQ
What are the Riftbound Radiance pull rates?
Only one has been published: the Radiance Ultimate Rare at approximately 0.025% of packs, roughly 1 in 4,000. Rates for Epic, Showcase, Overnumber and Signature Overnumber have not been released for this set.
How many boxes to pull a Radiance Ultimate Rare?
Around 167 booster displays at 24 packs each, which is roughly 28 sealed cases or about $20,000 of product at the $120 MSRP.
How does the Radiance Ultimate compare to Baron Nashor?
Ultimate Baron Nashor in Unleashed was quoted at roughly 0.1% of packs. The Radiance Ultimate at 0.025% is about four times scarcer, and it's only the second Ultimate card Riftbound has printed.
What's in a Radiance booster pack?
14 cards: 7 Commons, 3 Uncommons, 2 foil Rares or better, 1 foil of any rarity, and 1 token slot. A display holds 24 packs.
How many Showcase cards should I expect per box?
Riot hasn't published a Radiance figure. In Origins, Alternate Art appeared roughly twice per 24-pack box, and with 66 Showcase cards in a 180-card set a similar order of magnitude is reasonable to expect.
Are published pull rates guaranteed?
No. They're long-run averages. A single box is far too small a sample to match them, which is why individual boxes routinely run above or below any quoted rate.
Where do the earlier-set rates come from?
Origins has the most complete published data: Epic about 1 in 4 packs, Alternate Art about 2 per box, Overnumber about 1 per 3 boxes and Signature Overnumber about 1 per 720 packs.
Will Riot publish full Radiance pull rates?
Riot published partial figures for earlier sets rather than a complete breakdown, so expect the same pattern. Preview season closes 9 October, two weeks before the 23 October release.


